Saturday, April 7, 2007

Exhibition Process: Where do you start?

Let's say you're about to start to create an exhibition. Where do you start?

If you're a visually-oriented person, you want to start with the design. What's the space like? What would the exhibition look like in the space? Maybe you want lots of glass and plexi, with floating text panels, arcs of steel, objects suspended, and a backdrop of tone-on-tone ambient text that doesn't have much to do with the content but gives people the sense that they're absorbing knowledge without even reading it. Good, good; fine, fine. Now what are you going to put in the suspended floating tone-on-tone-text-encrusted plexi object cases?

If you're a funder, you want to start with the grant proposals. It's ridiculous to even look at the space without confirmed funding. Who has an interest in funding exhibitions? Here's one, a potential grant from an organization interested in children's health education in underserved communities. All that remains is to make sure our exhibition fits their goals and vision—as well as those of the fifteen other potential sponsors. If we can get some general life science in there, this foundation might fund us too. And so might this insurance company, especially if we plug them. If we add an art history component, we can get something from these folks, and if we add something about American history and politics, the government has a grant program that might apply. Of course, funders like to see well-constructed, focused narratives, so the education department will have to make sure it all comes together.

If you're an education person, you want to know who your audience is, so you can start planning the interactives. Anything that can be handled, probably should—seeing that baseball with Cy Young written on it will not have as much impact as holding the same. People learn from doing things—what were the chorae statuettes for? How about providing clay and letting people make their own to take home? Give people a fountain pen and let them try to forge John Hancock's signature, then some tea and a hairdryer to age the paper. Make an overlay of the real Declaration on transparency to show the differences between the two. These are all great interactives, and participants are sure to learn—something.

If you're a collections person, you want to start with the objects. Fifteen autographed baseballs, twelve foot-high Greek chorae statuettes, a 1798 forgery of the Declaration of Independence, and a series of 16 24x36 beautiful landscape stills in impressive frames. How should they all be protected? How many foot-candles of light can you put on the document? The autographed baseballs—in a case? or risk their handling like the education director is insisting should happen? And if you relent and let people handle them, how much stronger do you need to make the cases for the chorae, in order to withstand an ill-advised 120 mph pitch from a 14 year old would-be baseball prodigy whose teacher turned around just too late? All very good questions. A better one might be what in the world are these objects all doing in the same exhibition?

Part 2: Goals.

5 comments:

Anonymous said...

All very interesting and pertinent questions; I’d love to hear about how this all plays out. It really sounds like such an exciting opportunity : )


Ethan (alextea from over in LJ)

puck said...

... how did i miss that you were in museum studies? i think i knew, but then i forgot.

i've found that i'm the touchiest of museum-goers: if i can touch it in any way, even if it's just a drawer i can pull out to look at a display hidden there, i will. this is why i'm better suited for museums designed with kids in mind. :D

Kerrick said...

Hi, puck! Yeah, I think we talked about my career/dabblings at some point. But I don't remember what you do, so that's okay. :D

Re the touching thing: you and everyone else, basically, except those who've been so conditioned by traditional museums that they can't bring themselves to touch things even when they're expressly exhorted to. I'm an education person, so I think more museums need to take a cue from childrens' museums and provide things to touch. But I also have an archaeology background, so I understand that touching some objects isn't possible. It's a good thing there are other ways to interact with objects that are fragile—provide a replica to touch, or a sample of the same material, or any number of indirect kinds of interactivity (like drawers to pull out) that help engage our minds as well as our bodies. Lots of museums think interactivity has to mean touch-screen kiosks, though, and they know they can't afford that so they assume they're stuck in the old look-don't-touch paradigm. Too bad—the Europa exhibition had an interactive that was literally a sheet of white paper taped to the floor to step on and make a footprint. I didn't think much of the idea at first but some visitors loved it.

Kerrick said...

Ethan, hi and welcome as well. I'm not going to be talking about the specific project I've been invited to participate in until it's closer to done, but I'll talk about the process of exhibition development in general. Hope it still keeps your interest!

Anonymous said...

Oh, I think it’s very interesting. I did some time (a degree I wish I'd been able to finish) in genocide and a big part of it was museum representation. Of course, I'm no expert, but what I lack in knowledge I make up for in interest. Thanks for sharing this blog. : )